Innkeeper Games

A one-person studio making warm games about community

Homegrown is a multiplayer game in which players grow and build up their own small islands, accepting other players as visitors. Players can open up shops to trade their goods and add behaviors to animate their in-game models and make them interactive.

Rarely do motivation and free time align as a student, so I'm taking development slowly but surely. A lot of the groundwork for these systems is already laid. As of now, I have accounts management, server connections, models (i.e. block placement, removal and selection), syncing of models, syncing of multiplayer player movements, and world and inventory saving. Frustratingly, not much of this is worth showing off to friends and family; it's hard to see the work I've done on the surface level. The game isn't a game yet but a collection of conversing, interactive systems.

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For those getting started in game development, game engines and coding, this short (34m) class teaches the basics of character control for top-down and RPG formats, including straight and diagonal movement and speed. Many of these concepts can be applied to other types of games as well!

I will use a free and open source game engine (Godot) for this course. With its new update, Godot is comparable to Unity or Unreal Engine; its purpose is to help us make games by providing frameworks and skeletons most games already need. Plus, since it's MIT-licensed, what you make with it is yours, and you'll never have to pay for a license or any royalties.

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