Block Placement and Removal in Homegrown
Homegrown is a multiplayer game in which players grow and build up their own small islands, accepting other players as visitors. Players can open up shops to trade their goods and add behaviors to animate their in-game models and make them interactive.
Rarely do motivation and free time align as a student, so I'm taking development slowly but surely. A lot of the groundwork for these systems is already laid. As of now, I have accounts management, server connections, models (i.e. block placement, removal and selection), syncing of models, syncing of multiplayer player movements, and world and inventory saving. Frustratingly, not much of this is worth showing off to friends and family; it's hard to see the work I've done on the surface level. The game isn't a game yet but a collection of conversing, interactive systems.